Kids today don’t know how good they’ve got it. Sure, the planet’s on fire and they’ll spend most of their future looking after me in a retirement home as I ramble about how good I used to be at Balatro, but have you seen the games they’ve been getting lately? Back in my day, children’s games were dismal 3D platformer movie tie-ins—not magical storybook adventures made with real love and care that ingeniously riff on 2D Zelda, yet also have tons of personality all of their own. Bah!
You play Jot, the titular squire and star of a series of children’s books in which you foil the dastardly plans of a right git of a wizard called Humgrump. At first, the game is a wonderfully animated 2D storybook. You’ve got an upgradable sword that delightfully makes words like POW and WHAM appear when you hit enemies with it—it’s that sort of vibe.
After a brief spot of monster-bashing, you soon meet Jot’s adorable friends Violet and Thrash and the scene-stealing Moonbeard, a music-loving mentor figure who helps himself to some of the game’s best lines. Traditional light combat, puzzling, and pla…